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		<title>Desenhando em perspectiva com o Illustrator</title>
		<link>http://mmpietro.wordpress.com/2008/10/26/fotos-panoramicas/</link>
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		<pubDate>Sun, 26 Oct 2008 16:19:39 +0000</pubDate>
		<dc:creator>mmpietro</dc:creator>
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Introduction
There are two main ways to approach a perspective drawing. The first is an unmeasured system where you use vanishing points and visual reference to construct objects. The second is a more precise mathematical approach. Choosing the best starting point for your drawing has a lot to do with the information you&#8217;re starting with and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmpietro.wordpress.com&blog=4223589&post=12&subd=mmpietro&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3><a href="http://mmpietro.files.wordpress.com/2008/10/preview.jpg"><img class="alignnone size-full wp-image-30" title="preview" src="http://mmpietro.files.wordpress.com/2008/10/preview.jpg?w=200&#038;h=200" alt="" width="200" height="200" /></a></h3>
<h3>Introduction</h3>
<p>There are two main ways to approach a perspective drawing. The first is an unmeasured system where you use vanishing points and visual reference to construct objects. The second is a more precise mathematical approach. Choosing the best starting point for your drawing has a lot to do with the information you&#8217;re starting with and the final image you&#8217;re creating. The best place to start is with the unmeasured approach, which is the focus of this tutorial.</p>
<p>The key feature of this system is it&#8217;s flexibility. You can use it to quickly set up a composition, or you can use it to create a detailed line drawing. Keep in mind though, this system is not the best choice if you&#8217;re final drawing is based on precise measurements, as when working from <a href="http://en.wikipedia.org/wiki/Engineering_drawing">engineering drawings</a> or <a href="http://en.wikipedia.org/wiki/Blueprints">blueprints</a>.</p>
<p>There are many precise, mathematical systems for drafting in perspective that I will not be covering in this tutorial. For more information on one of these approaches take a look at the <a href="http://www.handprint.com/HP/WCL/perspect2.html">Visual Ray Method</a>. Let&#8217;s take a close look at working with an unmeasured perspective system using Illustrator.</p>
<p><span id="more-12"></span></p>
<h3>Setting Up the Horizon Line</h3>
<p>Setting up your file for a perspective drawing is simple.</p>
<h4>Step 1</h4>
<p>Start by dragging a ruler line down from the top and placing it as your horizon line. If you don&#8217;t have your rulers, use Command + R or go to View &gt; Show Rulers. Next, drag over a ruler line from the left to mark your vanishing point.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_75c2b18e.png" border="0" alt="" /></div>
<h4>Step 2</h4>
<p>Draw a 2-point line anywhere on the screen. Next, using the white arrow (Direct Selection tool), select one corner of your line and drag it over to the intersection of your horizontal and vertical ruler lines. The arrow will change when you&#8217;ve hit the intersection. Now you&#8217;ve attached the line to the vanishing point.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_4988f11b.png" border="0" alt="" /></div>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_671edfe6.png" border="0" alt="" /></div>
<h4>Step 3</h4>
<p>Now do the same to any other vanishing points (VP) with a new line. When finished, name the layer &#8220;horizon,&#8221; and create a new layer.</p>
<p>Select the lines on the horizon layer, then click on the colored box in your Layer pallet and drag it up to the new layer. Before you let go, hold down the Alt button. This will make a copy of the selected item onto a new layer but in the same position. Lock your horizon layer and you&#8217;re ready to start.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m40b1e332.png" border="0" alt="" /></div>
<h3>Working in 1-Point Perspective</h3>
<h4>Step 1</h4>
<p>Draw your horizon line, and choose a spot on this line to be your central focus. This will be your vanishing point.</p>
<h4>Step 2</h4>
<p>In this step, you must decide where you want your object to appear in this image. If you place the object above the horizon line, you will be looking up at it. Below the horizon line, you will be looking down on it. Go ahead and place your object.</p>
<p>This is the object I will be drawing throughout the tutorial. The three drawings on the left are called <a href="http://en.wikipedia.org/wiki/Orthographic_projection">orthogaphics</a> they show the object broken down into top, side, and front views. The drawing on the right is a <a href="http://en.wikipedia.org/wiki/Isometric_projection">isometric</a> view of the object. This is just for your reference.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_97d92a.png" border="0" alt="" /></div>
<h4>Step 3</h4>
<p>Draw the front plane of your object where you decided to place your object. This front plane has nothing to do with the vanishing point. Verticals are vertical and horizontal are horizontal.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m2702d986.png" border="0" alt="" /></div>
<h4>Step 4</h4>
<p>Let&#8217;s connect the corners of your front plane to the vanishing point. I&#8217;ve found the best way to connect the corners to your vanishing point is to copy line segments while keeping one anchor point stationary. To do this, you will have a line segment with one anchor point sitting on top of your vanishing point.</p>
<p>With your Direct Selection Tool, select the anchor point (not on your vanishing point) and move it over near the corner of your shape. Now before you release your mouse, push Alt, this will make a copy of the line segment.</p>
<p>The reason this can be a little tricky is because if you are holding the Alt button when you first click on your anchor point, you will move the whole line. It only works if you engage it after you begin moving the point. After you&#8217;ve made your copy, use the Direct Selection tool to line up the anchor point of your vanishing line with the corner of your object.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m59ef3c92.png" border="0" alt="" /></div>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m4967738b.png" border="0" alt="" /></div>
<h4>Step 5</h4>
<p>Let&#8217;s establish the depth. This step can be tricky. The distance you travel back toward the vanishing point is compressed due to the rules of perspective. The closer you are to the vanishing point, the more compressed the distance becomes. The best way to start is by using proportion.</p>
<p>Take a look at the relationships between other parts of what you have already drawn, also look at the length of the side you&#8217;re trying to draw. This method basically boils down to eyeing it, but in an intelligent way.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_3aaed06c.png" border="0" alt="" /></div>
<h4>Step 6</h4>
<p>Clean up your lines. Typically, I use the Scissors tool and cut all the vanishing lines. I&#8217;ll delete all but one or two of the long lines from the vanishing points because it&#8217;s easy enough to make quick copies of that line if needed later. Use the white arrow to clean up the edges and make sure they line up by watching for the arrow to turn white.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m6e3cab42.png" border="0" alt="" /></div>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_45883f2d.png" border="0" alt="" /></div>
<h4>Step 7</h4>
<p>Let&#8217;s quickly clean up by connecting points. Select two points with the Direct Selection Tool and hit Command + J (Object &gt; Path &gt; Join). If a dialog box pops up, then the points were exactly on top of one another and you have created a clean corner. If the connection was made but no box popped up, then the two points were slightly off and you should do it again. Below is the result of drawing our object using 1-point perpective.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m69416212.png" border="0" alt="" /></div>
<h3>Working in 2-Point Perspective</h3>
<h4>Step 1</h4>
<p>Draw your horizon line. Choose two spots on this line to be your vanishing points. Where you place these vanishing points will greatly affect the outcome of your drawing. If you place your vanishing points to close together, your images will become overly distorted.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m7a5607a7.png" border="0" alt="" /></div>
<h4>Step 2</h4>
<p>If you place your vanishing points equal distance apart from your object, you&#8217;ll end up with a static composition.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m7ebee22e.png" border="0" alt="" /></div>
<h4>Step 3</h4>
<p>To achieve a more dynamic view of your object, vary the distances. Have one vanishing points close to your object and one far away. This set up has a dominant and secondary vanishing point.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m51e01374.png" border="0" alt="" /></div>
<h4>Step 4</h4>
<p>Once you have established your vanishing points, begin by drawing the front edge of your shape. The height is arbitrary, but use proportion and relationships to establish the rest of the shape.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m3914441c.png" border="0" alt="" /></div>
<h4>Step 5</h4>
<p>Draw lines from the top and bottom of your first line to the left vanishing point (LVP) and right vanishing point (RVP).</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m773ae71e.png" border="0" alt="" /></div>
<h4>Step 6</h4>
<p>Block in your first big shape.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_67b5000a.png" border="0" alt="" /></div>
<h4>Step 7</h4>
<p>Use the first shape you&#8217;ve blocked in as reference for your other big shapes and block those in.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_3c28e966.png" border="0" alt="" /></div>
<h4>Step 8</h4>
<p>Clean up the lines and add details.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_1b25f922.png" border="0" alt="" /></div>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_26147d05.png" border="0" alt="" /></div>
<h4>Step 9</h4>
<p>Below is the result of drawing our object using 2-point perpective. Notice how stylistically we make the outer edge thicker than the inner lines. This method is covered in the tutorial <a href="http://vectortuts.com/illustration/how-to-create-a-see-through-information-graphic/">How to Create a See-through Information Graphic</a>.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_45ccbca6.png" border="0" alt="" /></div>
<h3>Working in 3-Point Perspective</h3>
<h4>Step 1</h4>
<p>Set up your horizon line and mark off your first two vanishing points. The third vanishing point is either above or below the horizon line, close to the center of your composition. Most of the time, your third vanishing point should be off the page. It should be more hinted at than a main focus. If your third vanishing point is too close, your object will become overly distorted. Keep in mind, the best time to use a third perspective point is if the object you&#8217;re drawing is very large or very small.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_207b49b5.png" border="0" alt="" /></div>
<h4>Step 2</h4>
<p>Follow the same steps covered in Working with 2-Point Perspective, but all vertical lines must vanish to your new Vanishing Point.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m1effd3f6.png" border="0" alt="" /></div>
<h4>Step 3</h4>
<p>Connect the edge to your vanishing points and block in your first big shape.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_5b7415a2.png" border="0" alt="" /></div>
<h4>Step 4</h4>
<p>Use the first shape as a reference to help block in other large shapes.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_5679d55b.png" border="0" alt="" /></div>
<h4>Step 5</h4>
<p>Use the scissors tool to cut the excess lines.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m3a748f4c.png" border="0" alt="" /></div>
<h4>Step 6</h4>
<p>Use the Direct selection tool to line up all the corners.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m741c8ec.png" border="0" alt="" /></div>
<h4>Step 7</h4>
<p>Now that the object is less visually cluttered it is easier to add details.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m332cad04.png" border="0" alt="" /></div>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_3845a069.png" border="0" alt="" /></div>
<h4>Step 8</h4>
<p>Cut and clean up details.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_177a7013.png" border="0" alt="" /></div>
<h4>Step 9</h4>
<p>Below is the result of drawing our object using 3-point perpective.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.amazonaws.com/tuts/63_Perspective_Points/PerspectiveTutorial_html_m249c47e3.png" border="0" alt="" /></div>
<h3>Conclusion</h3>
<p>I hope this tutorial helps some of you begin working with perspective in Illustrator. The methods I have covered in this tutorial can be used for a wide wide range of professional projects. I limited this tutorial to just the fundamentals, and I hope to get into some more advanced technical illustration techniques in future tutorials.</p>
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		<link>http://mmpietro.wordpress.com/2008/10/19/velocidade/</link>
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		<pubDate>Sun, 19 Oct 2008 16:00:11 +0000</pubDate>
		<dc:creator>mmpietro</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mmpietro.wordpress.com/?p=5</guid>
		<description><![CDATA[Xara Xtreme has the world&#8217;s most sophisticated, highest performance vector rendering engine. For the user this speed means less wait, and a more satisfying working environment. It also means more productivity and the ability to create more complex drawings, in less time.
Many graphics packages will keep you waiting a few seconds while objects are drawn [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmpietro.wordpress.com&blog=4223589&post=5&subd=mmpietro&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Xara Xtreme has the world&#8217;s most sophisticated, highest performance vector rendering engine. For the user this speed means less wait, and a more satisfying working environment. It also means more productivity and the ability to create more complex drawings, in less time.</p>
<p>Many graphics packages will keep you waiting a few seconds while objects are drawn on the screen. In a complex document that can mean you waste a significant amount of time. With Xara Xtreme, when you create an image it appears instantly on the screen.</p>
<p>Speed isn&#8217;t just restricted to creating and moving objects though &#8211; any time you manipulate an object by using one of the <a href="http://www.xara.com/products/xtreme/features/feature?id=12">Direct Action Tools</a> or the <a href="http://www.xara.com/products/xtreme/features/feature?id=15">Color Editor</a> for example, any changes you make also appear instantly. This constant live-preview of all actions contrasts dramatically with other programs where you typically have a &#8216;try it &#8211; wait &#8211; try it again until you get it right&#8217; approach.</p>
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		<title>Xara Xtreme Pro 4</title>
		<link>http://mmpietro.wordpress.com/2008/10/19/xara-xtreme-pro-4/</link>
		<comments>http://mmpietro.wordpress.com/2008/10/19/xara-xtreme-pro-4/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 15:59:54 +0000</pubDate>
		<dc:creator>mmpietro</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mmpietro.wordpress.com/?p=4</guid>
		<description><![CDATA[Al utilizar la herramienta de fotos integrada en Xara Xtreme puedes crear fácilmente imágenes panorámicas. El asistente de imágenes panorámicas integrado te ayudará a fusionar una foto con la siguiente a la perfección. Simplemente importa tus imágenes, optimiza la imagen de transición, y ya está. En unos pocos clics, puedes convertir tus imágenes personales en [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmpietro.wordpress.com&blog=4223589&post=4&subd=mmpietro&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Al utilizar la herramienta de fotos integrada en Xara Xtreme puedes crear fácilmente imágenes panorámicas. El asistente de imágenes panorámicas integrado te ayudará a fusionar una foto con la siguiente a la perfección. Simplemente importa tus imágenes, optimiza la imagen de transición, y ya está. En unos pocos clics, puedes convertir tus imágenes personales en panorámicas hechas a medida.</p>
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		<title>Hello world!</title>
		<link>http://mmpietro.wordpress.com/2008/07/14/hello-world/</link>
		<comments>http://mmpietro.wordpress.com/2008/07/14/hello-world/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 16:32:13 +0000</pubDate>
		<dc:creator>mmpietro</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[En un paquete gráfico es imprescindible poder cambiar lo que has hecho. Xara Xtreme te permite deshacer fácilmente  los cambios más recientes en un documento.
Esto te permite deshacerte de los cambios que has aplicado por error, los que salieron mal o los que simplemente no te gustan. &#8216;Deshacer&#8217; es una herramienta muy potente cuando [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmpietro.wordpress.com&blog=4223589&post=1&subd=mmpietro&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>En un paquete gráfico es <strong>imprescindible </strong>poder cambiar lo que has hecho. Xara Xtreme te permite <strong>deshacer </strong>fácilmente  los cambios más recientes en un documento.</p>
<p>Esto te permite deshacerte de los cambios que has aplicado <strong>por error</strong>, los que salieron <strong>mal</strong> o los que simplemente <strong>no te gustan</strong>. &#8216;Deshacer&#8217; es una herramienta muy potente cuando se combina con &#8216;Rehacer&#8217;, porque te da la libertad para experimentar con el dibujo y la seguridad de que siempre puedes deshacer todos los cambios.</p>
<p>Algunos paquetes gráficos sólo te permiten deshacer una cantidad limitada de acciones, pero Xara Xtreme tiene una <strong>capacidad ilimitada para deshacer</strong>, ya que <strong>registra todo</strong> lo que has hecho.</p>
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